Beneath The Mask

Autodesk Maya

Houdini FX

Marvelous Designer

2026

Beneath the Mask marked my first full-scale experience as a Character FX Artist inside a 9 artists team, leading the entire clothing and simulation pipeline for all three main characters in a one-minute cinematic teaser. I was responsible for translating traditional Tibetan garments into functional 3D assets from early costume research to final simulation and grooming.