Beneath the Mask - Character FX Pipeline

Character FX Artist - Clothing & simulation pipeline lead, grooming

Autodesk Maya

Houdini FX

Marvelous Designer

2026

CFX, 3D, Cloth sim, Grooming

Beneath the Mask is a one-minute cinematic teaser produced by a 9-person team at La Salle URL. I joined as Character FX Artist, taking full ownership of the clothing and simulation pipeline across all three main characters.

My role covered the entire CFX process from reference and research to final delivery: costume research into traditional Tibetan garments, pattern construction and simulation setup in Marvelous Designer, cloth and grooming simulation in Houdini FX, and final integration with the character rigs in Autodesk Maya. I was responsible for defining simulation parameters, troubleshooting intersections, and delivering cache-ready assets to the lighting and compositing stages.