ROBLOX UGC - Layered Clothing
3D Artist - Garment simulation, retopology, texture baking, asset preparation

Marvelous Designer

Blender
Substance Painter

2026
|
Roblox
3D Production, Game-ready Assets, Digital Fashion
Commissioned to develop layered clothing garments for the Roblox UGC marketplace, translating high-resolution Marvelous Designer simulations into fully optimized, game-ready assets compatible with Roblox's real-time character system.
The pipeline covered garment simulation in Marvelous Designer, retopology and mesh optimization in Blender, texture baking and material setup in Substance Painter, and final preparation to meet Roblox UGC technical specifications including polygon budgets, UV layouts and layered clothing deformation requirements.










