ROBLOX UGC

Marvelous Designer

Blender
Substance Painter

2026
|
Roblox
Development of layered clothing garments for Roblox UGC, transforming high-resolution garments created in Marvelous Designer into optimized game-ready assets suitable for real-time environments. The workflow focused on translating physically simulated garments into efficient low-poly meshes while preserving silhouette accuracy and fabric detail.
The process included retopology and mesh optimization in Blender, texture baking and material preparation in Substance Painter, and final asset preparation to meet Roblox UGC technical requirements. The resulting garments were delivered as fully optimized clothing assets ready for integration into real-time character systems.

